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121. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
CCP Bayesian wrote: Mis'tral wrote: So if you are doing solo hacking sites, you can eventually get all the items, providing you are in range, you fly to them or TB them to you? From the descriptions provided thus far, the impression is that ...
- by Marcel Devereux - at 2013.04.29 16:04:00
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122. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
CCP Greyscale wrote: Jame Jarl Retief wrote: Vilnius Zar wrote: I honestly don't understand why scanning should be made easier or faster. It's not difficult to do if your IQ is more than 70 and it's already fast enough. UI updated sure, m...
- by Marcel Devereux - at 2013.04.29 13:39:00
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123. Bring your gym gear to Fanfest and work out with us devs!! - in Out of Game Events and Gatherings [original thread]
Wait! What's this body-weight exercise? I thought we were going to be fighting? Please tell me we are fighting. I seriously want to take down Roc.
- by Marcel Devereux - at 2013.04.18 19:05:00
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124. Devtrack at EVE Fanfest 2013 - in EVE Technology Lab [original thread]
Aren't you missing a sixth track? You know the one where you talk about how awesome I am. ;-) Looking forward to going to these. Are the times they will be at available yet?
- by Marcel Devereux - at 2013.04.12 18:10:00
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125. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: X Gallentius wrote: Tennessee Jack wrote: If the bonuses are equivalent to 8 high slots.. could care less. We get more use off having mids and lows than we have having highs in these situations. They're not. 8*1.2...
- by Marcel Devereux - at 2013.04.10 20:08:00
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126. Sticky:Dev Blog: In the Navy: Changes to Navy Ships in Odyssey - in EVE Information Portal [original thread]
How about making all the navy ships FW only? It would give FW something special other than the current faction BS and datacores.
- by Marcel Devereux - at 2013.04.10 17:05:00
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127. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: Omnathious Deninard wrote: X Gallentius wrote: I guess this makes the Domi the "ship of the line"? Hospital RR domi fleets here we come. I have suggested turning the Dominix into a BS logi ship, it got ripped apart...
- by Marcel Devereux - at 2013.04.10 16:31:00
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128. Sticky:Dev Blog: In the Navy: Changes to Navy Ships in Odyssey - in EVE Information Portal [original thread]
I think you need to check your costs again. I would love to use these for PVP, but 250M+ a ship is a bit ridiculous. For FW it needs to be 80K LP.
- by Marcel Devereux - at 2013.04.10 16:06:00
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129. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
What's up with giving the Typhoon more drones than the Mega. I think you need to take a hard look at that one again. The Hyperion is looking good. The mega as well expect for having less drones than the Typhoon. The Dominix still needs a ton of ...
- by Marcel Devereux - at 2013.04.10 15:45:00
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130. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hey guys We're going to post a few tweaks tomorrow based on feedback from all the threads, minmatar included. To answer a couple things though - I think the comparison between the raven and the typhoon is kind of surprising. ...
- by Marcel Devereux - at 2013.04.09 16:14:00
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131. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
CCP Masterplan wrote: Marcel Devereux wrote: CCP Masterplan wrote: For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we ca...
- by Marcel Devereux - at 2013.04.09 15:37:00
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132. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
CCP Masterplan wrote: For all you players asking about the roles for cancelling jobs (and this applies to regular station jobs also) I'm going to have a look and see if there is something we can do about it. Take this with a hefty slice of Expe...
- by Marcel Devereux - at 2013.04.09 14:58:00
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133. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: Now go plug in every tank you can think of into the Megathron and bear in mind a respectable BS' EHP is around 120k. Hardly anyone uses the Tempest seriously for a reason! Making an "agile and fast" battleship is all ...
- by Marcel Devereux - at 2013.04.09 03:12:00
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134. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Grendell wrote: CCP Rise wrote: Quote: Your metrics are fine. your interpretation of the metrics is deeply flawed. Care to shed any light? What I believe he meant was, that a 5 day average means nothing. When the ...
- by Marcel Devereux - at 2013.04.08 18:21:00
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135. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: Xanral wrote: As others have said Hyperion 7/5/7. Change to RoF bonus for guns. Cap hungry active armor reps at BS level take too many slots to be effective. Frees up mid slots for cap boosters, adds valuable midslot t...
- by Marcel Devereux - at 2013.04.08 17:47:00
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136. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Quote: What should the Hyperion be used for? The only thing the hyp ever seemed to do very well, was brawl at close range using a decent dual rep(or sometimes tripple rep) tank. It did it solo SOMETIMES, but usually the la...
- by Marcel Devereux - at 2013.04.08 17:01:00
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137. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Buhhdust Princess wrote: Hyperion - Yes I completely agree with you. The hyperion doesn't technically need that 5th mid slot, but it was kinda useful. However, it will become a solo fleet pwning machine with that 7th lowslot I can promise you t...
- by Marcel Devereux - at 2013.04.08 15:35:00
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138. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
How about switch the Tempest to be the attack BS rather than the Typhoon? It would be nice to have a projectile/missile combat ship and a projectile attack rather than having two projectile combat. It would also fit with the Gallente and Amarr who...
- by Marcel Devereux - at 2013.04.08 15:15:00
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139. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
Why create a new structure for the personal hangars? I know there is a balance to keep with fittings of each tower (which are horribly unbalanced at the moment ) but with the removal of variable fuel consumption this doesn't make much sense. Just ...
- by Marcel Devereux - at 2013.04.02 15:30:00
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140. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
I think you meant for the Exequror Navy Issue's speed to be 270 and not 255. It being the slowest doesn't seem right.
- by Marcel Devereux - at 2013.03.27 18:46:00
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